Is It a Plane!? Promo Events

GREETINGS READERS!

I have a few more things on to help promote the Is It a Plane!? Kickstarter over the next few weeks.

https://www.kickstarter.com/projects/222832406/is-it-a-plane-comic-book-rpg-that-replaces-dice-wi?ref=user_menu

RPG.net chatroom Interview

Dan Davenport will be interviewing me about the Is It a Plane!? Kickstarter project

US time: 05/16/2018 7:30 p.m. CDT

UK time: 17/05/2018 00.30 (half past midnight).

Head to the link here to sit in on the chat (and ask questions) if you like.

The chat will be logged and later posted on:

GMShoe

Bamf Podcast Interview, 17th May

On Thursday evening (9-10 UK time) I am being interviewed by Mike Lafferty on the Bamf podcast.

Kickstarter Launch Party, 19th May, Geek Retreat Birmingham, UK, 10am-7pm.

Two of my GM playtesters will be running a cosmic crossover of epic proportions, and I will be on hand to run game demos for people that wander upstairs, as we attempt to take the upper floor of the cafe over.

24 Hour RPG Event, 19th/20th May, Asgard Games, Walsall, UK, 10pm-2am.

I’ll be running a promo game of the Midnight Watch scenario.

UK Games Expo, Birmingham UK, 1st-3rd June

There will be a Psychic Cactus Games stall. When I am not running game slots, I’ll be on the stall (about 50% of the time). There will be the opportunity to try out game-play demos of It Is a Plane!? (which can be easily demonstrated in about 10 minutes). If I am not on the stall, one of my GM playtesters will be.

That’s all for now!

Commander Chris awaaAAAAY!

WHOOSH!

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Is it a Plane in action!?- The Menagerie

Introduction

At this year’s Student Wargaming and Roleplaying Nationals, I ran two games of Is It a Plane!? One of the players loved the game so much, he asked for the Google Doc, and ran a playtest game entirely independent of me at a charity gameathon.

Following are the photographs of every Visual Phase of the game, with an explanation of each to explain what happened.

This should give you an idea of what the Editor’s role is like in interpreting Panels. It also showcases the actions of six different players. It is my hope that photos like these will discourage the worries people have about not being able to draw to play this game, as a range of capabilities are showcased here.

The Heroes

Gust
Gust! Half man, half windstorm! With all the powers of the air!
Frog Wizard
Frogwizard! A magical mishap turned a wizard’s apprentice into a humanoid mass of frogs! With Frog Magic! (Yes, he’s a thousand frogs in a trenchcoat.)
Greystoke
Gorilla Greystoke! Adoptive heir of nobility, he’s the quintessential English aristocrat. And a gorilla.
Mercy Kill
Mercy Kill! Ninja assassin-for-hire, now trying to turn over a new leaf, her professional expertise and underworld connections are a valuable asset to the team!
Six Gun
Six Gun! From humble beginnings in India, she learned mystical cowboy powers in a hidden monastery ranch in Texas! (Also starring her trusty horse, Silver!)
Techknight
TechKnight! With the power to absorb technology to create power armour!

The Story

The supervillains Lightning Rod and Thunder Ella are on the loose, and have staged a prison breakout to unleash a crime wave on the city!

Issue 1, Page 1.JPG
Frogwizard dissolves into frogs to sweep the sewers. Mercy Kill bribes a contact for the word on the street. Six Gun starts to round up the criminals. Gorilla Greystoke holds a press conference to help calm the frightened citizens. TechKnight hacks the internet to try to find the villains using surveillance cameras. Gust takes to the air to search for them! Six Gun interrogates the criminals she captures!
Issue 1, Page 2.JPG
TechKnight summons their tech armour, then leaps into the fray! Greystoke takes a limo from his press conference to start cracking some heads – posing for the news cameras as he does so! Gust rescues a civilian hostage from a gun-wielding criminal! Frogwizard erupts from the sewers to catch a criminal gang by surprise! Mercy Kill keeps a close eye on the news to hunt down Lightning Rod and Thunder Ella. Six Gun spots some varmints trying to rob a bank, and moves to head them off at the pass!
Issue 1, Page 3.JPG
Six Gun shoots the guns right out of the bank robbers’ hands! Mercy Kill interrogates a couple of black-hatted criminals to find what the supervillains are planning. Gust checks out the power plant – a known haunt of Lightning Rod! Frogwizard coalesces back into humanoid form. TechKnight helps clean up after the bank robbery by moving loot bags back into the security vans. Finally, Greystoke works the team’s public image by giving a lollipop to an adorable cute child – a heartwarming clip for the media!
Issue 1, Page 4 (v2).jpg
The team have tracked the villainous Lightning Rod and Thunder Ella to the Museum! Greystoke climbs up to spy on them through a skylight. Mercy Kill grapples up to sneak in through a vent. Six Gun leaps from building to building on her horse, Silver, then slides down into the museum from her lasso. Gust starts to open windows to give his air-powers free reign inside!
Drone Support
TechKnight creates some spy drones from their armour and sends them out to survey the scene!
Issue 1, Page 5
Gust sneaks in to the museum and starts to float the most fragile artifacts out of harm’s way! Frogwizard dissolves into a swarm of frogs to squeeze through the gaps in the front door. Gust overhears Lightning Rod, who has captured the museum curator and is forcing him to help look for a specific artifact – whatever could it be? 
Then, suddenly… TechKnight makes their drones set off the sprinklers! That’ll help stop Lightning Rod using his electric powers with precision… but might lead to more collateral damage! Then Six Gun strikes! She snatches Thunder Ella’s umbrella to deprive her of most of her storm powers! TechKnight, that rule-breaking rebel, enters the museum through a door clearly marked EXIT. Greystoke crashes down through the skylight to take the villains by surprise! Mercy Kill sneaks out of her air vent to rescue the curator while the villains are distracted! Frogwizard re-forms himself on the inside of the museum and casts Ray Of Frogs at the villains, narrowly missing Lightning Rod!
Issue 1, Page 6
Gorilla rage! Greystoke strikes both villains and tries to break Lightning Rod’s rod! But Thunder Ella has summoned wind to try to pull back her umbrella from Six Gun – Six Gun uses her lasso to anchor herself to a display, then snaps Thunder Ella’s umbrella in two! Heedless of his own safety, Gust throws himself at Thunder Ella! Frogwizard has his mass of frogs swarm Lightning Rod, as Gorilla Greystoke grabs the villain by the head! TechKnight hoists up an unused display cabinet and hurls it at Thunder Ella in a knockout blow! (Lightning Rod responds with a flurry of lighning bolts at the team!)
Meanwhile, Mercy Kill uses a ninja smoke bomb to cover her getting the curator out of the museum to safety, then flings a shuriken at Lightning Rod! Six Gun grabs a first aid kit to quickly patch herself up. Greystoke snatches Lightning Rod’s rod form his hand and hold it out of the villain’s reach! Gust grabs the disarmed villain with a wind blast, flinging him into the air!
Issue 1, Page 7
Six Gun gives herself some much-needed first aid, while Frogwizard and TechKnight regenerate their strength by absorbing frogs and technology respectively. But then! Hoisted aloft by Gust’s wind blast, Lightning Rod is flung down into an ancient Egyptian sundial, smashing it to pieces! The villains are defeated, but at what cost?
Issue 1, Page 8
The denouement!  
Gorilla Greystoke has restrained Lightning Rod and Thunder Ella by bending a metal bar around them. Mercy Kill, hearing the sirens of the police, decides to make a sneaky exit back out through the air vents before they arrive. The media are not impressed with the destruction of the priceless ancient artifacts – and number one on their hit list is Frogwizard! Greystoke helps smooth things over with a large donation to the museum directors, then relaxes with a well-earned pot of tea. Six Gun swings herself back up onto the roof of the museum where she’d parked her horse, and rides off into the sunset. TechKnight goes on eBay – wait, is that a priceless artifact they’re selling? I guess they’ve got to pay the bills somehow!  
Finally, some time later, Thunder Ella is paroled – and she seems to be spending a lot of time with Gust! How sweet! What a heartwarming end to the issue… OR IS IT?  
THE STINGER: A shadowy figure looks on at the carnage, and says “By the Death of Yesterday…” DUN DUN DUN!

Is It a Plane!?: About Panels

With the IS IT A PLANE!? Kickstarter due to launch on the 9th May, here’s some info on the main part of the game, PANELS. You don’t roll dice to face the comic book threats of the game (Situations), you draw.

Danger Man to the Rescue

Panels have always been a part of playtests, but only for visual flavour. Now they factor into the rules. You have four different options of Panel size, and these Panels have some rules effects. These effects encourage players to try out different sizes of Panel if they play the game, and make the pages you create look even more like a comic book.

The game is all about defeating Situations, which have a Power between 1 and 9; lower a Situation’s Power to zero, and the Situation is dealt with, and you earn a Story Point as reward.
To contest with Situations, your Panels have Power too. There are 3 main Panels, with Power 1, 2 and 3, and a splash panel (which covers an entire Page) with Power 5.
The greater the Power of a Panel, the more that a Situation’s Power may be reduced… or increased.
The Power of a Panel may affect multiple Situations, or even create Situations, depending on how an Editor interprets them.
This rule gives players a gauge of how effective their Panels may be against a Situation before they start drawing, and gives Editors more of an idea of what control they have over existing Situations and help in deciding how effective drawings are.

Bloodskull- targetting

The larger and more powerful Panels players use, the more effective they may be against Situations, though they also risk causing other Situations or making others worse at a higher rate than with lower Power Panels. Secondly, an Issue only has 22 Pages; the more Panels you use, the faster an Issue goes.
Can you defeat all the Situations before the Issue ends on a Cliffhanger?

This will be the first time my two Editors, Joe and Damien, have tried out these new rules, and will also be the first test of new Panel sizes. These sizes are based off of card sizes available from DriveThruRPG that I will be using to print official Is It a Plane!? Panels, if the Kickstarter funds successfully.

IIaP Front Cover
Follow me on Google Plus or seek out Psychic Cactus Games on Facebook for more information.
To see my design credentials, here is the link for the site for my first published game, I Love the Corps. (A Psychic Cactus Games site, to support both ILTC, IIaP and future games, is coming soon!)
http://ilovethecorps.com/